Barring any remaining issues, I’ve finished my first Android game, so it’s a reasonable time to reflect on what I’ve learned. Android is not an easy platform to develop C++ games on; they originally designed it to be Java-based, and there are dozens of pitfalls that can even trap an experienced developer. But I decided to take that path anyway, and now I have the skeleton of a cross-platform game library.
No promises yet as to ongoing content here, but I wanted to set up my personal blogging space so that I at least have the option of writing blog entries. We’ll see how things happen as time moves on.