Ramblings of an old-school software developer, father, and woodworker.

Recent Posts

How to Debug Anything
If you’re having trouble fixing anything, try one of these strategies.

Static Types Considered Helpful
Why static types should be considered a best practice for 2017.

Drupal is dead; Long Live Static Site Generation
Drupal security is terrible. Hugo is awesome. Any questions?

Goodbye, Lua
A long-time Lua advocate walks away from the language.

Book Review: Direct 3D Rendering Cookbook

· by Tim Mensch · Read in about 2 min · (225 Words)
book review graphics

I was given a review copy of the Direct 3D Rendering Cookbook by the publisher, Packt, and over the course of a couple of plane flights I’ve had a chance to look it over. As a basic introduction to how DirectX 11 usage, it seems great so far. I’ve used previous versions of DirectX, so I can’t comment on how clear it would be for a complete beginner, but for someone who already knows the basics it was certainly very easy to follow. And it does a great job of explaining advanced fundamentals, touching on most topics you’ll need to understand as a DirectX programmer, which is great. You’ll find information on the latest 11.1 and 11.2 interfaces as well, in case you want to target Windows 8-only features.

That said, past the first few chapters (which describe both the native interfaces and the C# interfaces), the book focuses almost entirely on C#/.NET examples.

As a developer who has avoided using managed code in games, this is not the way I’d personally prefer to see my examples. On the other hand, C# examples are almost always cleaner than the equivalent C/C++ code would have been, just due to the overhead of the native COM interfaces.

Overall it seems like a great buy if you’re looking to update your skills to cover the latest DirectX technologies.

Comments