If you’re having trouble fixing anything, try one of these strategies.
Why static types should be considered a best practice for 2017.
Drupal security is terrible. Hugo is awesome. Any questions?
About Tim Mensch
A long-time Lua advocate walks away from the language.
I was given a review copy of the Direct 3D Rendering Cookbook by the publisher, Packt, and over the course of a couple of plane flights I’ve had a chance to look it over. As a basic introduction to how DirectX 11 usage, it seems great so far. I’ve used previous versions of DirectX, so I can’t comment on how clear it would be for a complete beginner, but for someone who already knows the basics it was certainly very easy to follow.
An article on Penny Arcade talks a bit about why Days of Wonder decided to change their Apple-only policy and start developing on Android. I feel like they spend a lot of time talking about parts that aren’t relevant, though. They mention “fragmentation,” and then imply that “oh, now it’s fixed!”, when the truth is that there are still lots of tablets that Ticket To Ride will run on that aren’t one of the few mentioned in the article.
For the first time, I’m trying to put a lot of effort into social media. I’m posting on Facebook (which cross-posts to Twitter). I’ve updated my company blog. I’m posting on Google Plus, even, and starting to dig into other sites relevant to the game that I’m putting together. I’ve been on this project almost full time for days now, and not one line of code has been written for it.
After months of spending time at others’ beck and call, working on various consulting gigs, I’m finally back in the development chair. At least almost. I’ve spent over nine months working on contracts, refilling the war chest. I sold my house and bought a cheaper one to get out from under a mortgage, so I’d be better able to pursue my own projects for longer without active income. And I’m finally, finally pursuing my “dream game” project.
Edit on Jan 24, 2012: A new Lua binding generator now takes top honors. I write game libraries first, and then games. It’s in my blood, or at least I’m in a rut. One way or another, it’s a habit that I find hard to break. And I’ve become a major fan of the programming language Lua; it’s fast and small and easy to bind to C or C++. Or so I thought…