Ramblings of an old-school software developer, father, and woodworker.

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RealMensch

last update:

I was given a review copy of the Direct 3D Rendering Cookbook by the publisher, Packt, and over the course of a couple of plane flights I’ve had a chance to look it over. As a basic introduction to how DirectX 11 usage, it seems great so far. I’ve used previous versions of DirectX, so I can’t comment on how clear it would be for a complete beginner, but for someone who already knows the basics it was certainly very easy to follow.

An article on Penny Arcade talks a bit about why Days of Wonder decided to change their Apple-only policy and start developing on Android. I feel like they spend a lot of time talking about parts that aren’t relevant, though. They mention “fragmentation,” and then imply that “oh, now it’s fixed!”, when the truth is that there are still lots of tablets that Ticket To Ride will run on that aren’t one of the few mentioned in the article.

For the first time, I’m trying to put a lot of effort into social media. I’m posting on Facebook (which cross-posts to Twitter). I’ve updated my company blog. I’m posting on Google Plus, even, and starting to dig into other sites relevant to the game that I’m putting together. I’ve been on this project almost full time for days now, and not one line of code has been written for it.