Blogs

Book Review: Direct 3D Rendering Cookbook

I was given a review copy of the Direct 3D Rendering Cookbook by the publisher, Packt, and over the course of a couple of plane flights I've had a chance to look it over.

Ticket To Ride: Why is it REALLY Getting Android Support

An article on Penny Arcade talks a bit about why Days of Wonder decided to change their Apple-only policy and start developing on Android.

I feel like they spend a lot of time talking about parts that aren't relevant, though. They mention "fragmentation," and then imply that "oh, now it's fixed!", when the truth is that there are still lots of tablets that Ticket To Ride will run on that aren't one of the few mentioned in the article.

Work has never seemed so much unlike programming

For the first time, I'm trying to put a lot of effort into social media. I'm posting on Facebook (which cross-posts to Twitter). I've updated my company blog. I'm posting on Google Plus, even, and starting to dig into other sites relevant to the game that I'm putting together.

Project in the works

After months of spending time at others' beck and call, working on various consulting gigs, I'm finally back in the development chair. At least almost.

New Google Developer Agreement Kerfluffle

I've been seeing bloggers panic about an alleged change with the new Google Android Developer Agreement. As was pointed out by one developer on Twitter, the text hasn't changed.

So what has changed that they want us to agree to?

Where are all the cookies?

As many people know now, web sites can put small packets of information on your computer, called "cookies," and they do this for various reasons. Sometimes it's to save your password on a site, but sometimes it's to track ads you've seen and products you've purchased.

A lot of people seem to want to know how to see what "cookies" have been placed on their computer, and what pages have placed the cookies there. And while they're at it, delete some or all of them. Here is how to see and modify various kinds of cookies:

RIP Nokia

The big news today is that Nokia and Microsoft have created a partnership, and that Nokia will start selling smartphones based on Windows Phone 7 (WP7).

As an app developer, I think this is a terrible idea. Having to support two phone ecosystems is annoying enough.

More Lua bindings fun

Ahh, the Android build process is always fun.

In my previous blog post I talked about how huge LuaBind and OOLua++ were. Apparently I needed to do a clean build, though, because now I'm getting different numbers I'm an idiot. The new numbers I was seeing was because I was reading their sizes wrong. Divided by two. I've updated the incorrect numbers in the previous blog entry.

Fun with Lua bindings

Edit on Jan 24, 2012: A new Lua binding generator now takes top honors.

I write game libraries first, and then games. It's in my blood, or at least I'm in a rut. One way or another, it's a habit that I find hard to break.

And I've become a major fan of the programming language Lua; it's fast and small and easy to bind to C or C++. Or so I thought...

Warning; this post gets technical. If you don't like reading about C/C++ esoterica, don't hit "Read More." You've been warned. :)

Android Development

Barring any remaining issues, I've finished my first Android game, so it's a reasonable time to reflect on what I've learned.

Android is not an easy platform to develop C++ games on; they originally designed it to be Java-based, and there are dozens of pitfalls that can even trap an experienced developer.

Syndicate content